The Bug Hunt

With the deadline approaching, I spent the last week making sure that the application is accessible and user-friendly enough for the end user. This was mainly accomplished with the use of CSS. With that done, I continued with deploying the program on the tablets. However, there was an issue with Read more…

Enlightenment

This makes my 11th week with Aeste. I started off by implementing the generation of the RNG key which is to be read from the flash and performing even more trials to make sure it works exactly the way I believed it did, which Dr. Shawn stressed. Because most interns including myself half-ass everything Read more…

PostgreSQL

I start this week by working with PostgreSQL which is a new thing for me. I have to learn how to use it first before I start.  So basically this week I try to familiarize myself with PostgreSQL and doing some SQL commands to solve fix the bug. But in Read more…

WISHBONE

For this week, I work on instantiating the modules. Each signals’ name need to be the same as object’s name. For example, a signal named ‘ack_i’ should have an output like ‘B1_ack_i’ as ‘B1’ is the object name. This is achieved by using substring in an AUTO_TEMPLATE. Then I make Read more…

Week 3

I basically did the text processing part on the first day of this week. By using regex, the program is able to read through a template and output the signals’ name on a Verilog file. But this technique is not suitable as the user has to make sure that the Read more…

Learning SQL

This week I have started doing my first task which is I have to deal with SQL. At first I have to struggle a little bit to understand how SQL works in CakePHP. Luckily Dr Shawn gave me some tips and advices. He said I can work with SQL inside Read more…

Comparative Judging

After delaying the comparative algorithm aspects of the application for some time, it was great being able to finally make some implementable progress on it this week. It began with the primitive idea of using the normal distribution to estimate relative difference in scoring between two players based on the Read more…

Flash & Bitstream

I started off this week by troubleshooting and testing the flash functions. In harmony there are two non-volatile memory drivers, NVM and Flash. Usage of the flash driver is simpler compared to NVM. The functions allow you to write a word, quad word, or a defined row size. Though you Read more…

Debouncing

Bouncing is the likelihood of metals to come into contact with each other, when the contact is opened or closed, producing unwanted multiple signals. Debouncing is the method of making sure only one desired signal is produced based on a single opening or closing of a contact. I have proceeded Read more…